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Street Fighter IV

List Price: $29.99 Deal Price: $23.44 You Save: $6.55

Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcom¿s latest advancements in next generation technology to create a truly extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts. Everything that made the legendary Street Fighter II a hit in the arcades, living rooms and dormitories across the globe has been brought back in Street Fighter IV. Players will be able to play their favorite classic characters, such as Ryu, Ken, Chun-Li and Guile, along with new characters, including Crimson Viper, Abel, El Fuerte, and Rufus. Characters and environments are rendered in stylized 3D, while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. Six-button controls for the game return, with a host of new special moves and features integrated into the gameplay system. Street Fighter IV brings a brand new fighting game to fans the world over.

Feature: 3D environments and characters. Traditional 2D Street Fighter six-button gameplay. Amazing locations never seen before in a Street Fighter game.; Classic Street Fighter characters re-imagined for a new generation of gamers, including the original cast of Street Fighter II.; New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more!; New special moves that go beyond any Street Fighter fan¿s wildest imagination, including Focus Attacks, Super Combos, and the revenge-fueled Ultra Combo system.; New gameplay elements provide challenges for both newcomers as well as the most seasoned Street Fighter pro.

Genre: fighting_action_games

Release Date: 2009-02-17

Manufacturer: Capcom

Edition: Standard

Model: 33011

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Last updated: February 6, 2010, 6:19 am (Prices and availability are subject to change without notice.)

Street Fighter IV customer reviews:

Average Rating: 4.0 Total Reviews: 76

More so for the experienced street fighter fan I am an avid Street Fighter fan, and have been so since street fighter two turbo. This game is nothing less than spectacular when it comes to the visuals, the fighting, satisfying finishes, and overall replay value. That being said the game is not perfect. It is not really a "pick up and play" type game for those not familiar with street fighter games. The most frustrating part of this game is how challenging it could be at times, even on the easiest setting. It also would have been nice to have some extra challenge modes, a tournament mode, dramatic battle, or tag battles would have also been fun to see. (But maybe I'm just saying that because most new fighting games give you so many different ways to play these days.) Anyway if you enjoy street fighter and its style of play, or just playing games with a steep learning curve and the occasional challenge, then this game is for you. Rating: 4 (J. Wheeler, 2010-01-31) Product reviewed: Street Fighter IV

Street Fighter came back : ) First off, if you like 2D fighting games and have been a fan since the '90's then just buy this if you haven't already. For all others, I'll keep the review short but informative. For the casual players (you play every now and then but don't take games that seriously). The game is good but not exactly great for this type of customer. Playing by yourself against the computer should be fun since you can play with whichever character you want and still beat arcade mode in under 20 minutes. The difficulty scales well with the only exception being the final boss, Seth. But if you've played any fighting game before, or any videogame before you should know that final bosses are meant to be overpowering. Besides the arcade mode, playing with friends online will be fun as long as they are on your skill level. I really think this game is meant for the hardcore fan who always tries to better his skills online and enjoys pulling off hard to time combos using FDC and reading his opponents moves. If you're one of these people, this game is deep, has a huge community of strong players and you will be challenged. This game has great replay value for hardcore. But casual players will be quickly turned off by the huge skill gap online between the advanced players and the beginners. *VERY IMPORTANT* If you like very specific fighting games that cater to your playstyle you might want to rent this first. For example, if you like Guilty Gear and Marvel vs Capcom's fast-paced, offense oriented fighting you WILL be turned off by the amount of defensive counter play and turtling strategies. If this is the case I recommend BlazBlue instead where this playstyle is actually penalized. This depends on you, the gamer. Rating: 4 (G. Gardner, 2010-01-30) Product reviewed: Street Fighter IV

I should have stayed with Tekken... It takes too long to figure out all the specials and many of the moves are the same among different characters. Rating: 3 (Julian F. David, 2010-01-30) Product reviewed: Street Fighter IV

Suffers from serious character imbalances To be sure, Street Fighter 4, in terms of its technical offerings and aesthetics is the best of the entire Street Fighter lineage. Granted, I haven't played every variation of the street fighter series, but I've seen them all and SF4 offers the most modern and fully featured version of the game to date. As has been mentioned by other reviewers, the game features lush backgrounds, fairly well-rendered characters, a fairly good musical score, and a wide assortment of playing styles and characters. However, SF4's glaing weakness -- and this is no small thing -- is the ridiculous disparity between the effectiveness of its characters. Secondarily, the game just isn't very deep, but I'll get to that a little later. Realistically, it seems impossible that a virtue like a well balanced characters set would be ignored or mishandled to the extent that it is, but alas, this is the case. This major flaw has a debilitating twin effect. 1) As an online player, you'll find yourself running into the same overused characters constantly: Ryu, Sagat, Ken, Zangief. This is somewhat understandable since these are easily the best characters in the game (even among these top tier characters, Ryu and Sagat stand out as clearly better than the rest). This means if you don't enjoy playing one of these characters, you can expect a losing record against them all. Sorry, but if you're in a Beamer, you're not going to beat a guy in a Ferrari. So, in playing with a lesser character, you'll struggle to improve, tighten up your game, and eventually come to the frustrating realization that because of your character's built-in weaknesses and/or highly context specific move-set, you'll often come up against another player of similar or equal skill who uses a better character. 2) For players not choosing these characters, you're then faced with two bad choices: picking a character you like and losing consistently to the game's overpowered characters, or choosing one of them, and using the same routine and repititive tactics everyone else is using to win. Clearly, neither option is ideal or agreeable since better game design would've prevented this dilemma. As a corollary to this, when you do happen to play rarely-chosen, lower tier character, there's a bit of unfamiliarity working its way into the match, and so you'll face the difficulty of a fairly novel match-up. This is of course frustrating as well, albeit for different reasons. Also, as mentioned earlier, the game has a peculiar lack of depth and variety. Some may argue that each characters has several moves, some of which require real skill and practice and timing to pull off consistently, and in the right situations. While this is true, it's also apparent that gameplay at the higher levels is virtually always compressed into the same kind of predictable struggles over and over again. If you're a projectile player, the game bsaically dictates that you MUST hurl projectile after projectile to get the other player jumping and inching towards you, at which point you must strike them out of the air if possible. For each character, there is of course a variation in strategy because of the differing move-sets, but essentially there's very little creativity or options in SF4 as the total number of possibilities is quickly condensed down to the very few strategies that actually work. Again, this set of circumstances is the result of fairly linear thinking with respect to game design. For all its faults though, SF4 does somehow manage to be quite addictive, even though, ironically, the gaming experience itself doesn't warrant the amount of time devoted. I suppose this strange paradox, however, does earn its developer, Capcom, some credit. Rating: 3 (Reg springer, 2010-01-17) Product reviewed: Street Fighter IV

Adictivo Muy buenos gráficos, combinación de estilos de animaciones, excelente gameplay, excelente conectividad, cero lag. Totalmente adictivo. 100% recomendado. Rating: 5 (Chonto, 2010-01-11) Product reviewed: Street Fighter IV

Street Fighter IV

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